Search found 9 matches
- Tue Sep 09, 2014 4:58 am
- Forum: Game Discussion
- Topic: Beta 0.9 Discussion [SPOILERS]
- Replies: 27
- Views: 39186
Re: Beta 0.9 Discussion [SPOILERS]
While you found the new level, the branching conditions are more... complicated... Perhaps too complicated? I'm curious if anyone will figure out exactly how it works... I thought it was going to be too obvious, but I guess everything seems that way when it's your idea... Assuming it's been figured ...
- Mon Sep 08, 2014 5:28 pm
- Forum: Game Discussion
- Topic: Removing enemies?
- Replies: 12
- Views: 19955
Re: Removing enemies?
I think that over the course of replaying games all monsters tend to lose their scariness, regardless of what their design was. It gets worse in games that actually let you fight back, which is (thankfully?) not the case for Neverending Nightmares. Heck, even Clock Tower's "panic mode" button ...
- Fri Aug 29, 2014 5:27 pm
- Forum: Game Discussion
- Topic: Beta 0.8 Discussion [SPOILERS]
- Replies: 26
- Views: 36806
Re: Beta 0.8 Discussion [SPOILERS]
So I've noticed no one pointing it out yet, but I see you guys seem to have added Steam achievements support into the game (with custom locked icons, which is kind of rare and neat). Just wanted to confirm that the ones for Final Descent and Destroyed Dreams seem to have worked, and I could see that ...
- Fri Jul 25, 2014 2:38 pm
- Forum: Game Discussion
- Topic: Beta 0.6 discussion [SPOILERS]
- Replies: 42
- Views: 60961
Re: Beta 0.6 discussion [SPOILERS]
ElTipejoLoco - In my mind, the game is more about exploration than challenge, so I'm okay with it not being very hard. Hmm, in that case, I'd agree that Destroyed Dreams would be considered pretty unpolished exploration-wise in comparison to the other levels, though I think that might be a sort of ...
- Thu Jul 24, 2014 11:16 pm
- Forum: Game Discussion
- Topic: Beta 0.6 discussion [SPOILERS]
- Replies: 42
- Views: 60961
Re: Beta 0.6 discussion [SPOILERS]
ElTipejoLoco - Thanks for the info! If you don't mind me asking, is this the first build you've played? We had some code that locked it from previous save versions, but it seems like we didn't get to the root of the bug. Yeah, this is the first build I've played. I went ahead and edited in the ...
- Thu Jul 24, 2014 10:45 pm
- Forum: Share your Nightmares!
- Topic: Floating Nightmare
- Replies: 4
- Views: 6664
Re: Floating Nightmare
Not sure what this recurring nightmare meant to me at the time, other than perhaps I might've just been afraid of things that tend to be in a blindspot and out of my reach. And as a kid, the ceiling fan was the prime candidate. And as I slowly started growing up, the fear moved on to power lines and ...
- Wed Jul 23, 2014 5:37 pm
- Forum: Game Discussion
- Topic: Beta 0.6 discussion [SPOILERS]
- Replies: 42
- Views: 60961
Re: Beta 0.6 discussion [SPOILERS]
Version 0.6 Build 13353 is what I've got on Steam at the moment. I just accessed it from the Nightmare Select screen after playing through The Final Descent. Maybe that's not the latest build? I took a couple of screenshots of the Nightmare Select screen and the part of Destroyed Dreams that is ...
- Wed Jul 23, 2014 2:29 am
- Forum: Game Discussion
- Topic: Beta 0.6 discussion [SPOILERS]
- Replies: 42
- Views: 60961
Re: Beta 0.6 discussion [SPOILERS]
Hey, just went through the game real quick for the first time. I really enjoyed the aesthetic! I think I managed to experience a bug at what I suppose is meant to be the end of the Destroyed Dreams level, though I have no idea in what state that level is supposed to be in during this build. Thomas's ...
- Wed Jul 16, 2014 3:37 pm
- Forum: Share your Nightmares!
- Topic: Floating Nightmare
- Replies: 4
- Views: 6664
Floating Nightmare
It's kind of hard for me to gauge my own fear when it comes to nightmares since I've always been sort of a lucid dreamer. The few times I haven't been aware that I was dreaming haven't really been frightening and are so standard I only later register the experiences if I get a feeling of déjà vu l ...