The designers sure know their Giger. Hopefully the funding succeeds.LobsterSundew wrote:Scorn Episode One has a bio-horror feel that I like.
Search found 7 matches
- Tue Nov 25, 2014 10:28 pm
- Forum: Off topic
- Topic: The active Kickstarter projects discussion thread.
- Replies: 404
- Views: 352405
Re: The active Kickstarter projects discussion thread.
- Sun May 18, 2014 12:35 pm
- Forum: Developer Diaries
- Topic: 136 - Spec Ops: The Line
- Replies: 16
- Views: 10187
Re: 136 - Spec Ops: The Line
I also disliked the Gears of War shooting mechanics, even though I tried to spice it up by rarely reloading myself, because, I'd imagine, when shit hits the fan, real soldiers shoot their clips empty and don't try to get tactical advantage by reloading whenever they can. It's an unfortunate trend ...
- Sat May 10, 2014 2:36 am
- Forum: Developer Diaries
- Topic: 134 - Haptics and Rumble
- Replies: 5
- Views: 3935
Re: 134 - Haptics and Rumble
Quite a cool idea, having the touchpad rumble according to the position of the enemy. Hopefully the finished version will tackle the noise issue.
- Mon Mar 10, 2014 1:01 pm
- Forum: Developer Diaries
- Topic: 106 - Dealing with failure
- Replies: 2
- Views: 2904
Re: 106 - Dealing with failure
Following your developer diaries, I can only admire how you talk about various issues, both easy and difficult ones, so openly and honestly. This video's one of the prime examples. Not many people have the cojones to tell about their struggles in front of the camera. All the best, man.
- Sat Jan 25, 2014 8:14 am
- Forum: Developer Diaries
- Topic: 90 - Defining A 3d Space
- Replies: 10
- Views: 8616
Re: 90 - Defining A 3d Space
That's a very nice solutions. And it's also great that you are utilizing the possibilites of crooked geometry. It's a cool way to hint the player's that something's not right.
- Mon Jan 06, 2014 9:07 am
- Forum: General
- Topic: Retro/Grade and its soundtrack are on sale!
- Replies: 16
- Views: 29917
Re: Retro/Grade and its soundtrack are on sale!
I too enjoyed playing Retro/Grade, and it is quite depressing to hear that it was anything but a financial success. The concept's are interesting and gameplay's addicting. I was kinda surprised when you mentioned that not many people played the Challenge missions, since to me they are the heart and ...
- Sat Jan 04, 2014 11:34 am
- Forum: Developer Diaries
- Topic: 84 - Representing a 3D World in 2D
- Replies: 16
- Views: 11483
Re: 84 - Representing a 3D World in 2D
I'd prefer the correct movement (3D-wise). Though both of the options are gonna confuse some players anyhow. Foreground doors would solve this dilemma the best, probably, but I take that they are absolutely out of question?