Search found 309 matches

by Grabthehoopka
Sat Mar 07, 2015 10:52 pm
Forum: Suggestions
Topic: Art Style for Neverending Nightmares 2?
Replies: 39
Views: 43890

Re: Art Style for Neverending Nightmares 2?

We are using an improved animation system from Neverending Nightmares. We started Neverending Nightmares with pure vertex and mesh based animations. We've added a hierarchy to the meshes, which is like a skeleton. Then we added new features, so we can control just parts of the hierarchy in order to ...
by Grabthehoopka
Sat Feb 28, 2015 9:09 pm
Forum: Suggestions
Topic: Art Style for Neverending Nightmares 2?
Replies: 39
Views: 43890

Re: Art Style for Neverending Nightmares 2?

Have you thought about emphasizing the hand-drawn nature of the art style by leaving in "mistakes" to call attention to it? Sort of like how the character textures in The Walking Dead sometimes have outlines that overshoot corners and angles, not only on the character's bodies themselves, but ...
by Grabthehoopka
Sat Feb 28, 2015 7:25 pm
Forum: Developer Diaries
Topic: 248 - Bad Taste?
Replies: 4
Views: 4053

Re: 248 - Bad Taste?

I think that it's sort of a sliding scale between gratification and gravitas. You could easily make the same thing either awesome or disturbing depending entirely on how you present it to the audience. A lot of it has to do with the emotional response, and although this is really abstract and ...
by Grabthehoopka
Thu Feb 26, 2015 3:25 pm
Forum: Developer Diaries
Topic: 247 - Metro 2033 Redux
Replies: 3
Views: 3608

Re: 247 - Metro 2033 Redux

I absolutely love the Metro series. Did you play it on PC? Did they ever fix the random crashing bug?
by Grabthehoopka
Mon Feb 23, 2015 7:04 pm
Forum: General Discussion
Topic: Suggestions?
Replies: 55
Views: 80255

Re: Suggestions?

I re-read that bird "puzzle" I suggested earlier, and it reminded me of the idea that inspired that. My original idea involved needing to get past a locked door to progress, but the locked door is in the back of a hunting lodge/cabin/shack or whatever. Inside it is a room, and in the room is a fox ...
by Grabthehoopka
Mon Feb 23, 2015 6:15 pm
Forum: Developer Diaries
Topic: 246 - Naming Nightmares
Replies: 6
Views: 5558

Re: 246 - Naming Nightmares

Not knowing much about the game itself makes it a little tricky, but here's what I do know: It involves nightmares in some way It at least partially takes place in some ancient location It involves superstition in some way It involves guilt and whatnot in some way So. Eh? Evil Everlasting Deeply ...
by Grabthehoopka
Sun Feb 22, 2015 9:28 pm
Forum: Developer Diaries
Topic: 244 - Five Nights at Freddy's
Replies: 7
Views: 6589

Re: 244 - Five Nights at Freddy's

Unfortunately not. The biggest addition to the enemies is the puppet , which is basically a jack-in-the-box type of thing. There's a music box that you have to keep wound by opening up the monitor, switching to the room, and then clicking and holding a button to slooooowly wind it up. There's a ...
by Grabthehoopka
Thu Feb 19, 2015 5:22 am
Forum: Developer Diaries
Topic: 244 - Five Nights at Freddy's
Replies: 7
Views: 6589

Re: 244 - Five Nights at Freddy's

Yeah, like I said, the second game did a good job addressing problems of the first game, but then makes it even harder by piling on tons and tons of extra bots. Firstly, you only use up power when you turn on the lights, so using your monitor doesn't technically use any power. However, each camera ...
by Grabthehoopka
Sat Feb 14, 2015 1:16 pm
Forum: Off topic
Topic: Is anyone getting "DreadOut"?
Replies: 33
Views: 45064

Re: Is anyone getting "DreadOut"?

Just hopped on steam with my cup of coffee, and lo and behold, tucked away in the corner with no pomp and circumstance, is DreadOut Act 2. Also, apparently they upgraded the engine a bit, added the ability to adjust various annoyances in the options (hint messages on/off, limbo distance, limbo ...
by Grabthehoopka
Wed Feb 04, 2015 3:11 am
Forum: Developer Diaries
Topic: 234 - Intrinsic vs. Extrinsic Rewards
Replies: 16
Views: 11290

Re: 234 - Intrinsic vs. Extrinsic Rewards

Perhaps you could have achievements, but program it in such a way that the achievement doesn't trigger until after you pause or quit the game, so the "achievement get!" notification doesn't pop up during gameplay?