matt wrote:I strongly disagree with your statement.
Which statement? the one where I said IMO it's better to let a game grow organically? Or the part where I said it seemed like you guys shot for conservative when proposing NeN? is that to imply that you plotted this project well outside of your comfort zone and you had really lofty/high expectations for the final product? And if so.. do you feel you managed to hit all of those goals, or did you end up having to cut a lot out to be more realistic and within the budget and timeline?
you say it was ambitious and you worked a lot of long hours, and well, for making a game thats sort of a given. My point was more of the scale of the project and initial intent vs final capability. I guess it is a matter of :
Did you make the game you originally intended, but it was far tougher a process than originally intended?
Did you shoot for a really ambitious project and struggled to achieve what you thought you could achieve because it was so ambitious?
there is a difference, subtle as it may be. The first implies that you tried to make a game you thought was within your grasp (more or less) but upon development it turned out to be harder and your team less capable than originally anticipated.
The second is a matter of shooting beyond your teams capabilities outright, hoping for the best, and then the final game was "as good as we could do" with some compromises and cut content due to being too big a project.