- Twitch had a 15 minute interview/playthrough of NN on their official stream!
Check for it around 7:17:04 onwards http://www.twitch.tv/twitch/c/5027673 - Game Informer posted a positive article on the game also, nice to see the big leagues giving the game some attention hahaa http://www.gameinformer.com/games/never ... nture.aspx
- USGamer chose the game as part of their best of Indie MegaBooth, pretty impressive especially with all the competition out there on the show floor! http://www.usgamer.net/articles/pax-pri ... -megabooth
Neverending Nightmares: PAX September 2014 articles
Neverending Nightmares: PAX September 2014 articles
Hey everybody, thought I'd make this thread just so there's a collective place for all the Neverending Nightmares articles/interviews from PAX. So far there are already a few gone up:
"Always look on the bright side of life"
Check me out on Steam if you like! - http://steamcommunity.com/id/JPrice321/
Check me out on Steam if you like! - http://steamcommunity.com/id/JPrice321/
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Re: Neverending Nightmares: PAX September 2014 articles
Thanks for the links! That interview and playthrough was really fun to watch. I haven't watched Matt play through his game much, apart from the quick developer diary updates
Sorry I don't have anything to add, I think you covered the big ones. I was hoping the talks Matt mentioned he was going to be a part of in the last Kickstarter update were going to be broadcast somewhere, but I don't think those were streaming, at least not on Twitch. I haven't been able to find them anywhere else yet either.
Sorry I don't have anything to add, I think you covered the big ones. I was hoping the talks Matt mentioned he was going to be a part of in the last Kickstarter update were going to be broadcast somewhere, but I don't think those were streaming, at least not on Twitch. I haven't been able to find them anywhere else yet either.
Re: Neverending Nightmares: PAX September 2014 articles
Unfortunately, I don't think the panels were in whatever theaters that they video capture, so I'm not sure they'll end up on the web. I did an interesting interview with Paste Magazine about games as therapy that went up but was unrelated to PAX.
I think we should have a nice article on Joystiq coming soon. We also got the Golden Sushi of Sophistication award from BigSushi.fm, but they are a podcast, so I'm not sure that will be on the web exactly..
I think we should have a nice article on Joystiq coming soon. We also got the Golden Sushi of Sophistication award from BigSushi.fm, but they are a podcast, so I'm not sure that will be on the web exactly..
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Lead Frightener at Infinitap Games
Re: Neverending Nightmares: PAX September 2014 articles
Somebody uploaded the "Episodic Games: Divine Dream or Neverending Nightmare" panel on Youtube I just noticed.
Here's the full thing for anyone interested:
Here's the full thing for anyone interested:
"Always look on the bright side of life"
Check me out on Steam if you like! - http://steamcommunity.com/id/JPrice321/
Check me out on Steam if you like! - http://steamcommunity.com/id/JPrice321/
Re: Neverending Nightmares: PAX September 2014 articles
I'm glad to see that! It was a super cool panel with some awesome panelists!
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Lead Frightener at Infinitap Games
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Re: Neverending Nightmares: PAX September 2014 articles
Oh wow, thanks for linking it, that was really interesting! You killed it on that panel Matt, awesome job!
Also cool to hear Telltale talk about their R&D group that's looking into finding new ways to present interactive stories. Sounds very mysterious and exciting.
Also cool to hear Telltale talk about their R&D group that's looking into finding new ways to present interactive stories. Sounds very mysterious and exciting.
Re: Neverending Nightmares: PAX September 2014 articles
We got an article on VICE as well. It seems pretty positive with quotes like this:
The final part is a bit of a bummer:
I never thought I'd be compared to James Joyce!What we're seeing with Neverending Nightmare, then, is an experiment in game design paralleling the literary avant-garde of the first half of the 20th century: think Proust's In Search of Lost Time, the works of Gertrude Stein, Joyce's Ulysses.
The final part is a bit of a bummer:
I'm wondering which baby monster set up the author was stuck on. I wasn't watching very closely, but some people get turned around and try to backtrack - I suspect on the second set up. I added a third cabinet that magically appears if you keep dying on it, but maybe that's not enough.In the end, I'm left frustrated with Neverending Nightmare. I'm physically lost inside a haunted house, inside the game. Finally, I give up. A giant with a baby’s head repeatedly catches me, bear hugging me until all of my blood geysers out of my body in long, burgundy streams.
-Matt Gilgenbach
Lead Frightener at Infinitap Games
Lead Frightener at Infinitap Games