27 - Disturbing Inspiration

Developer diaries about creating Devastated Dreams.
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matt
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Joined: Fri Oct 04, 2013 10:48 am

27 - Disturbing Inspiration

Postby matt » Wed Aug 12, 2015 3:14 pm

Our games contain some disturbing and graphic content. How do we come up with that? In this video, I talk about some of our influences.

-Matt Gilgenbach
Lead Frightener at Infinitap Games

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evilkinggumby
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Joined: Mon Oct 07, 2013 8:41 pm

Re: 27 - Disturbing Inspiration

Postby evilkinggumby » Thu Aug 13, 2015 8:32 am

awww.. this was just way too short and not nearly loaded with info :) i really figured this would be a blast to let you chat about all the many influences. You did give some details but.. i dunno.. felt..very.. brief.

I am curious about all the stuff you ended up cutting from NeN because it was just too stomach churning. Would be kickass to release a NeN EXTREME with no holds barred material.. *nudge nudge*
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[I am Evilkinggumby on DeviantArt and Steam if you want to looks me up!]

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matt
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Joined: Fri Oct 04, 2013 10:48 am

Re: 27 - Disturbing Inspiration

Postby matt » Mon Aug 17, 2015 9:11 am

Well, a lot of my influences are just my own OCD, which I've talked about at length. All the worst stuff in Neverending Nightmares were from my intrusive thoughts.

Sorry for the confusion. That was Devastated Dreams we cut it from. It was a version of the dead baby under the sheet where it was just like chunks of baby - like bits of its skull and all that. It was pretty grisly.
-Matt Gilgenbach
Lead Frightener at Infinitap Games


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