Understanding Interactive Horror

Developer diaries about creating Devastated Dreams.
User avatar
matt
Posts: 2312
Joined: Fri Oct 04, 2013 10:48 am

Understanding Interactive Horror

Postby matt » Mon Jul 20, 2015 12:40 pm

Here's my talk from the Indie Game Expo this weekend. The video is captured from my webcam, and I didn't have time to do any fancy slides, so maybe just listen to it and ignore the video. Here is is:


It is a panel, so it is 45 minutes rather than my standard dev diary length. I discuss:
  • Why make horror games?
  • What is a horror game?
  • What makes a good horror game?
  • The role of difficulty in horror games
-Matt Gilgenbach
Lead Frightener at Infinitap Games

Return to “Developer Diaries”

Who is online

Users browsing this forum: No registered users and 1 guest