matt wrote:I really like the idea of a puzzle making you think critically about the story, but I'm drawing a blank thinking of one. Can you give an example?
To be completely honest, I am too. When I first suggested that idea I thought about using curtain facts on characters as a solution to puzzles. For example, if a character had a extreme fear of the color yellow and you had to find that person for some reason, then you'd know not to look in places with heavy amounts of yellow. To put that into an outside setting, suppose it was a forest during the fall, then you'll have to go the path with more trees with red leafs rather than yellow ones. Though, that kind of thing is just creating a maze with a solution to those who paid attention. The problem with that specific puzzle would be that it would still be very possible to do without knowing the solution.