ranger_lennier wrote:Some "empty" rooms did serve as respawn points, but I did occasionally feel like there were just too many similar areas without anything going on. I liked the asylum level, but it took awhile to really get going.
hm, that is true. I am mixed on that concept. Adding areas to the game that are simply there for death/respawn makes sense, but also having them explorable during general gameplay doesn't seem worth it if they're just a succession of rooms to spawn in. Now if they did a lot of what I mentioned above, where it is a spawn room with a unique bit of lore or story or something to make it significant, that'd be pretty kool. especially if every one had some bit of trivia or nuance as it'd almost be fun to do a game playthrough just to see all of them properly. Granted that idea goes against the tension and atmosphere Matt is likely looking for, but it's an oddball idea I personally would be ok with. Especially if those rooms were only accessable via death and locked/one way doors otherwise.