256 - Vertical Slice

Developer diaries about creating Neverending Nightmares.
User avatar
matt
Posts: 2312
Joined: Fri Oct 04, 2013 10:48 am

256 - Vertical Slice

Postby matt » Fri Mar 27, 2015 9:57 am

In this dev diary, I talk about what a vertical slice is, why it is important, and how it differs from a playable prototype.

-Matt Gilgenbach
Lead Frightener at Infinitap Games

Return to “Developer Diaries”

Who is online

Users browsing this forum: No registered users and 1 guest